Load a blender file that contains a Text object.

If the file is loaded with LibLoad the text object is not imported (or it is not visible)
If the scene in the file with the Text object is linked and the linked scene is added to the current one via addScene the Text object is displayed.

Files.

BlendWithText.blend contains a scene with a box and a text object.

LoadLinkedScene_yep.blend contains a scene with an empty node and a link to the scene defined in the BlendWithText.blend file. A logic brick connected to the empty node executes once the code: bge.logic.addScene("SceneWithText").
Both the box and the text object defined in the scene taken from the BlendWithText.blend files are displayed.
It works.

PythonLibLoad_nop.blend contains an empty node, no linked scenes, a script that loads the file BlendWithText.blend with LibLoad.
The box is loaded and displayed, the Text object is not.
It works if LibLoad is not supposed to load Text objects.


